Factsheet

Developed at:
University of Applied Sciences
Puch Urstein, Salzburg, Austria

Release date:
June 1, 2015

Website:
portfolio.multimediaart.at/projects/1658

Press / Business contact:
rigid.buddies@gmail.com

Social:
twitter.com/rigidbuddies
facebook.com/rigidbuddies

Phone:
+43 (0)650 636 7172

Team

We are a group of multimediaart and multimediatechnology students at university of applied sciences in Salzburg and develop "Rigid Buddies", a team based brawler game.

Description

In Rigid Buddies, 4 players play against each other in teams of 2. Each team consists of a heavier character who can perform melee attacks and a lighter character, who performs ranged attacks. The two characters are bound to each other by an unique type of connection, which varies for each team. This connection between the characters represents the spirit of Rigid Buddies. One can neither move nor fight alone, which encourages the players to communicate. Teamplay and skillfulness are indispensable in order to force the other team off the platforms and achieve victory. Rigid Buddiesis a fun game to play at home with friends. The art-style reminds of cartoons and together with the joint atmosphere, it creates an amusing and thrilling experience.


Videos

There are currently no trailers available for Rigid Buddies. Check back later for more or contact us for specific requests!


Images

kl_Presefoto1.png
portraitMagnetoGruen.png
portraitMagnetoRot.png
portraitZwerg2.png
potraitDruffgard.png
Plakat_RigidBuddies_14,86x21cm_RGB.png

There are far more images available for Rigid Buddies, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Team & Repeating Collaborator

Lucas Weitgasser
Supervisor, Concept, Programming

Dominic Sallai
Concept, Programming

Manuel Michelangelo Wieser
Concept, Programming

Tobias Pretzl
Concept, Programming

Corinna Drebes
Sound Design

Sophie Buttler
Character Design, Character Modeling, Texturing, Animation

Christopher Bradley
Music

Bibiana Traxler
Level Design, Level Modeling, Texturing, Lighting

Evelyn Susanna Krieber
Screen Design, UI Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks